intLab publication Archives

2017

Journal Article



Höchsmann, Christoph and Walz, Steffen P and Schäfer, Juliane and Holopainen, Jussi and Hanssen, Henner and Schmidt-Trucksäss, Arno. (2017). Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for a randomized controlled trial. Trials, 18(1), 103. BioMed Central.

Dickinson, Patrick and Al-Zoubi, Alaa and Al-Diri, Bashir and Pike, Tom and Kleinhappel, Tanja and others. (2017). Pair-activity analysis from video using qualitative trajectory calculus. IEEE Transactions on Circuits and Systems for Video Technology, 28(8).

Conference Proceedings

Krome, Sven and Holopainen, Jussi and Greuter, Stefan. (2017). Autogym: an exertion game for autonomous driving. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 33-42.

Krome, Sven and Batty, Joshua and Greuter, Stefan and Holopainen, Jussi. (2017). Autojam: Exploring interactive music experiences in stop-and-go traffic. In Proceedings of the 2017 Conference on Designing Interactive Systems, 441-450.

Hicks, Kieran and Gerling, Kathrin and Dickinson, Patrick and Linehan, Conor and Gowen, Carl. (2017). Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In International Conference on Advances in Computer Entertainment, 187-201.

Gerling, Kathrin and Wallner, Guenter and Mirza-Babaei, Pejman and Shearer, John and Linehan, Conor and Hicks, Kieran. (2017). Exploiting players? Critical reflections on participation in game development. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 653-655.

Book Chapter

Krome, Sven and Holopainen, Jussi and Greuter, Stefan. (2017). AutoPlay: Unfolding motivational affordances of autonomous driving. Automotive User Interfaces, 483-510.

Edited Book

Lankoski, Petri and Holopainen, Jussi. (2017). Game Design Research. Carnegie Mellon University, Pittsburgh, PA: ETC Press. View Here

2016

Journal Article

Gerling, Kathrin M and Linehan, Conor and Kirman, Ben and Kalyn, Michael R and Evans, Adam B and Hicks, Kieran C. (2016). Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts. International Journal of Human-Computer Studies, 94, 64-73.

Atanbori, John and Duan, Wenting and Murray, John and Appiah, Kofi and Dickinson, Patrick. (2016). Automatic classification of flying bird species using computer vision techniques. Pattern Recognition Letters, 81, 53-62.

Conference Proceedings

Muscat, Alexander and Goddard, William and Duckworth, Jonathan and Holopainen, Jussi and others. (2016). First-Person Walkers: Understanding the Walker Experience through Four Design Themes. In DiGRA Conference/FDG.

Goddard, William and Muscat, Alexander and Manning, James and Holopainen, Jussi. (2016). Interactive dome experiences: Designing astrosurf. In Proceedings of the 20th International Academic Mindtrek Conference, 392-402.

Gerling, Kathrin and Hicks, Kieran and Kalyn, Michael and Evans, Adam and Linehan, Conor. (2016). Designing movement-based play with young people using powered wheelchairs. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 4447-4458

Dickinson, Patrick and Cielniak, Gregorz and Szymanezyk, Olivier and Mannion, Mike. (2016). Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons. In 2016 International Conference on Indoor Positioning and Indoor Navigation (IPIN), 1-8.

Budde, Matthias and Öxler, Rikard and Beigl, Michael and Holopainen, Jussi. (2016). Sensified gaming: design patterns and game design elements for gameful environmental sensing. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 1-8.

2015

Journal Article

Holopainen, Jussi and Stain, May. (2015). Dissecting playfulness for practical design. The Gameful World: Approaches, Issues, Applications, 419. MIT Press.

Conference Proceedings

Waddington, Jonathan and Linehan, Conor and Gerling, Kathrin and Hicks, Kieran and Hodgson, Timothy L. (2015). Participatory design of therapeutic video games for young people with neurological vision impairment. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 3533-3542.

Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi. (2015). Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 1-12.

Hicks, Kieran and Gerling, Kathrin and Kirman, Ben and Linehan, Conor and Dickinson, Patrick. (2015). Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 151-161

Hicks, Kieran and Gerling, Kathrin. (2015). Exploring casual exergames with kids using wheelchairs. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 541-546.

Ghellal, Sabiha and Schneider, Tobias and Holopainen, Jussi. (2015). Get Milk--A Game of Lenses. In Proceedings of Digra 2015: Diversity of Play: Games--Cultures--Identities.

Feltwell, Tom and Cielniak, Grzegorz and Dickinson, Patrick and Kirman, Ben J and Lawson, Shaun. (2015). Dendrogram visualization as a game design tool. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 505-510.

Deterding, Sebastian and Lucero, Andrés and Holopainen, Jussi and Min, Chulhong and Cheok, Adrian and Waern, Annika and Walz, Steffen. (2015). Embarrassing interactions. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2365-2368.

Brown, James and Gerling, Kathrin and Dickinson, Patrick and Kirman, Ben. (2015). Dead fun: uncomfortable interactions in a virtual reality game for coffins. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 475-480.

Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés. (2015). PLEXQ: Towards a playful experiences questionnaire. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 381-391.

2014

Conference Proceedings

Linehan, Conor and Waddington, Jonathan and Hodgson, Timothy L and Hicks, Kieran and Banks, Robert. (2014). Designing games for the rehabilitation of functional vision for children with cerebral visual impairment. In CHI'14 Extended Abstracts on Human Factors in Computing Systems. 1207-1212.

Krome, Sven and Walz, Steffen P and Greuter, Stefan and Holopainen, Jussi and Gerlicher, Ansgar and Schleehauf, Markus. (2014). Exploring game ideas for stresslessness in the automotive domain. In Proceedings of the 2014 Conference on Interactive Entertainment, 1-3.

Krome, Sven and Holopainen, Jussi and Walz, Steffen P. (2014). Approaching a design space for gameful interactions in the context of piloted driving. In Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 1-5.

2013

Conference Proceedings

Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos. (2013). The playful experiences (PLEX) framework as a guide for expert evaluation. Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces. 221-230.

Reports

Stober, Jens and Walz, S and Holopainen, Jussi. (2013). Hacking as a playful strategy for designing artistic games. New Academic Press.

2012

Conference Proceedings

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero. (2012). MobiComics: collaborative use of mobile phones and large displays for public expression. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, 282-192.

Reports

Montola, Markus and Holopainen, Jussi. (2012). First person audience and the art of painful role-playing. McFarland Publishers.

2011

Journal Article

Stenros, Jaakko and Holopainen, Jussi and Waern, Annika and Montola, Markus and Ollila, Elina and others. (2011). Narrative friction in Alternate Reality Games: Design insights from conspiracy for good.

Conference Proceedings

Lucero, Andrés and Holopainen, Jussi and Jokela, Tero. (2011). Pass-them-around: collaborative use of mobile phones for photo sharing. Proceedings of the SIGCHI conference on human factors in computing systems, 1787-1796.

Kuikkaniemi, Kai and Holopainen, J and Huotari, K. (2011). Play Society Research Project. In CHI 2011 Workshop Gamification: Using Game Design Elements in Non-Game Contexts, 68-71.

Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero. (2011). Social and privacy aspects of a system for collaborative public expression. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. 1-8.

Fernaeus, Ylva and Holopainen, Jussi and Bekker, Tilde. (2011). Please enjoy!? 2nd workshop on experiences in mobile HCI. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, 745-748.

Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus. (2011). Applying the PLEX framework in designing for playfulness. In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, 1-8.

PhD Thesis

Holopainen, Jussi. (2011). Foundations of gameplay. Blekinge Institute of Technology.

2010

Journal Article

Holopainen, Jussi and Nummenmaa, Timo and Kuittinen, Jussi. (2010). Modelling experimental game design. In Proceedings of DiGRA Nordic 2010: Experiencing games: Games, play, and players.

2009

Conference Proceedings

Paavilainen, Janne and Korhonen, Hannu and Saarenpää, Hannamari and Holopainen, Jussi. (2009). Player Perception of Context Information Utilization in Pervasive Mobile Games. DiGRA Conference.

Nummenmaa, Timo and Kuittinen, Jussi and Holopainen, Jussi. (2009). Simulation as a game design tool. Proceedings of the International Conference on Advances in Computer Enterntainment Technology. 232-239.

Kuittinen, Jussi; Holopainen, Jussi. (2009). Some Notes on the Nature of Game Design. DiGRA Conference.

Reports

Holopainen, Jussi and Waern, Annika. (2009). Designing pervasive games for mobile phones. Pervasive Games. 179-190. Morgan Kaufmann.

2008

Journal Article

Ravaja, Niklas and Turpeinen, Marko and Saari, Timo and Puttonen, Sampsa and Keltikangas-Järvinen, Liisa. (2008). The psychophysiology of James Bond: Phasic emotional responses to violent video game events. Emotion. 8(1), 114.

Ollila, Elina MI and Suomela, Riku and Holopainen, Jussi. (2008). Using prototypes in early pervasive game development. Computers in Entertainment (CIE), 6(2), 1-17.

Holopainen, Jussi and Björk, Staffan. (2008). Gameplay design patterns for motivation. Proceedings of ISAGA.

Holopainen, Jussi. (2008). Play, games and fun. Lapland University Press.

2007

Journal Article

Holopainen, Jussi and Bjork, S and Kuittinen, Jussi and Mayer, I and Mastik, H. (2007). Teaching gameplay design patterns. Organizing and Learning through Gaming and Simulation, Proceedings of ISAGA.

Björk, Staffan and Holopainen, Jussi. (2007). Design patterns are Dead-Long Live Design Patterns. Birkhäuser Publishing

Conference Proceedings

Kreimeier, Bernt and Holopainen, Jussi and Björk, Staffan. (2003). Game Design Patterns. Game Developers Conference 2003.

2006

No literature published during this year

2005

Book

Bjork, Staffan and Holopainen, Jussi (2005). Patterns in game design. Charles River Media Hingham.

2004

Journal Article

Ravaja, Niklas and Laarni, Jari and Saari, T and Kallinen, K and Salminen, Mikko and Holopainen, Jussi and Järvinen, Aki. (2004). Spatial presence and emotional responses to success in a video game: A psychophysiological study. Proceedings of the PRESENCE, 112-116.

Conference Proceedings

Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jarvinen, Aki. (2004). Emotional response patterns and sense of presence during video games: Potential criterion variables for game design. In Proceedings of the third Nordic conference on Human-computer interaction. 339-347.

2003

Conference Proceedings

Björk, Staffan and Holopainen, Jussi. (2003). Describing Games-An Interaction-Centric Structural Framework. Level Up--CD-ROM Proceedings of Digital Games Research Conference 2003.

2002

Journal Article

Bjork, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Akesson, Karl-Petter. (2002). Designing ubiquitous computing games--a report from a workshop exploring ubiquitous computing entertainment. Personal and Ubiquitous Computing, 6(5-6), 443-458.

Björk, Staffan and Holopainen, Jussi and Ljungstrand, Peter and Mandryk, Regan. (2002). Special issue on ubiquitous games. Personal and Ubiquitous Computing, 6(5-6), 358.

2001

Journal Article

Dickinson, Patrick. (2001) Instant replay: Building a game engine with reproducible behavior. Gamasutra.

Conference Proceedings

Andersen, Kristina and Holopainen, Jussi and Wakkary, Ron. (2001). reGossip: Playing Games at Interact 2001. In INTERACT, 813-814.

2000

Journal Article

Holopainen, Jussi and Meyers, Stephan. (2000). Neuropsychology and game design. Consciousness Reframed III.

1999

Conference Proceedings

Lehikoinen, Juha and Holopainen, Jussi and Salmimaa, Marja and Aldrovandi, Angelo. (1999). MEX: a distributed software architecture for wearable computers. In Digest of Papers. Third International Symposium on Wearable Computers, 52-57.